Bella Vu

Game Developer

Passionate about crafting immersive experiences in Unreal Engine 5 — from gameplay systems and real-time rendering to the stories that make players stay. Currently pursuing a Master's in Game Development

About

My journey and vision.

I'm a game developer specializing in Unreal Engine 5, with a background in full-stack development that sharpens how I think about systems, architecture, and user experience.

Currently pursuing a Master's in Game Development at Gaming Campus Lyon, I focus on building immersive experiences in UE5 — from gameplay mechanics and C++ systems to real-time rendering and visual storytelling.

Game Development

Unreal Engine 5 specialist with experience in gameplay systems, isometric cameras, animation blueprints, and UI programming. Currently developing Untitled Canvas, a 2.5D isometric visual novel built in UE5.

Technical Foundation

A background in full-stack development (e-commerce, banking systems, REST APIs) means I bring strong architectural thinking and a rigorous approach to code quality and performance to every game project.

Creative Vision

I care as much about the player experience as the systems underneath — from narrative design and art direction to the small details that make a game feel alive.

Projects

Filter by category.

Skills

My technologies and tools.

Language
HTML CSS JavaScript C/C++ C# Java Python PHP SQL Bash
Framework
Spring Boot Svelte / SvelteKit Tailwind CSS Node.js React.js HTMX Bootstrap Keycloak
Game Engine
Unity Unreal Engine 5
Databases
PostgreSQL MySQL Oracle SQL PocketBase
Outils / DevOps
GitHub GitLab Maven Docker Jenkins Oracle Cloud
Applications
Visual Studio / VS Code Jetbrains IntelliJ / WebStorm Jira / Trello Adobe Photoshop / Illustrator Microsoft Office / Teams Google Office / Drive Figma CapCut

Tower Attack: Shaders

Completed: 2/16/2024 • Updated: 2/16/2024

A visually stunning tower defense prototype showcasing advanced shader techniques and material effects in Unreal Engine 5

UE5 Blueprint

About this project

Developed as part of a third-year Bachelor's program shader study project at Gaming Campus, Tower Attack demonstrates advanced material creation and visual effects capabilities in Unreal Engine 5. This collaborative project, completed by a team of four students, serves as a technical showcase for various shader programming techniques and environmental effects.

Visual Technical Features:
- Advanced Material Systems:
- Custom normal map implementation for realistic surface deformation
- Dynamic cracking effect shaders with procedural animations
- Interactive material instances with parameter-driven variations
- Custom texture mapping techniques for enhanced surface detail

- Environmental Effects:
- Dreamlike atmosphere creation through advanced lighting techniques
- Custom skybox implementation with dynamic time of day
- Sophisticated post-process effects for enhanced visual quality
- Niagara particle systems for dynamic visual feedback

- Technical Shader Implementation:
- Material function library for reusable shader components
- Dynamic texture generation and manipulation

Gameplay Elements:
- Tower defense mechanics in a visually rich environment
- Strategic enemy wave management

Demo

© 2026 Bella Vu. All rights reserved.