Bella Vu

Game Developer

Passionate about crafting immersive experiences in Unreal Engine 5 — from gameplay systems and real-time rendering to the stories that make players stay. Currently pursuing a Master's in Game Development

About

My journey and vision.

I'm a game developer specializing in Unreal Engine 5, with a background in full-stack development that sharpens how I think about systems, architecture, and user experience.

Currently pursuing a Master's in Game Development at Gaming Campus Lyon, I focus on building immersive experiences in UE5 — from gameplay mechanics and C++ systems to real-time rendering and visual storytelling.

Game Development

Unreal Engine 5 specialist with experience in gameplay systems, isometric cameras, animation blueprints, and UI programming. Currently developing Untitled Canvas, a 2.5D isometric visual novel built in UE5.

Technical Foundation

A background in full-stack development (e-commerce, banking systems, REST APIs) means I bring strong architectural thinking and a rigorous approach to code quality and performance to every game project.

Creative Vision

I care as much about the player experience as the systems underneath — from narrative design and art direction to the small details that make a game feel alive.

Projects

Filter by category.

Skills

My technologies and tools.

Language
HTML CSS JavaScript C/C++ C# Java Python PHP SQL Bash
Framework
Spring Boot Svelte / SvelteKit Tailwind CSS Node.js React.js HTMX Bootstrap Keycloak
Game Engine
Unity Unreal Engine 5
Databases
PostgreSQL MySQL Oracle SQL PocketBase
Outils / DevOps
GitHub GitLab Maven Docker Jenkins Oracle Cloud
Applications
Visual Studio / VS Code Jetbrains IntelliJ / WebStorm Jira / Trello Adobe Photoshop / Illustrator Microsoft Office / Teams Google Office / Drive Figma CapCut

Hoyomaidre: VR Game

Completed: 3/15/2024 • Updated: 3/15/2024

An immersive VR escape room experience featuring four unique physics-based puzzles and interactive environments

Unity C#

About this project

Developed as part of the Virtual Reality course in the third year at Gaming Campus, Hoyomaidre is an innovative VR puzzle game created by a team of four students. The project focuses on delivering engaging, physically interactive puzzles while maintaining intuitive VR mechanics and comfortable player experience.

Design Philosophy:
- Focus on intuitive VR interactions
- Emphasis on physical presence and immersion
- Balanced puzzle difficulty for engaging gameplay
- Minimized motion sickness through careful design

The game challenges players to solve interconnected puzzles using VR-specific interactions, creating a unique and immersive escape room experience. Each puzzle room offers distinct challenges that take advantage of VR's unique capabilities, requiring players to think creatively and interact naturally with their virtual environment.

Demo

© 2026 Bella Vu. All rights reserved.