Tower Attack: Shaders
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About this project
Developed as part of a third-year Bachelor's program shader study project at Gaming Campus, Tower Attack demonstrates advanced material creation and visual effects capabilities in Unreal Engine 5. This collaborative project, completed by a team of four students, serves as a technical showcase for various shader programming techniques and environmental effects.
Visual Technical Features:
- Advanced Material Systems:
- Custom normal map implementation for realistic surface deformation
- Dynamic cracking effect shaders with procedural animations
- Interactive material instances with parameter-driven variations
- Custom texture mapping techniques for enhanced surface detail
- Environmental Effects:
- Dreamlike atmosphere creation through advanced lighting techniques
- Custom skybox implementation with dynamic time of day
- Sophisticated post-process effects for enhanced visual quality
- Niagara particle systems for dynamic visual feedback
- Technical Shader Implementation:
- Material function library for reusable shader components
- Dynamic texture generation and manipulation
Gameplay Elements:
- Tower defense mechanics in a visually rich environment
- Strategic enemy wave management
Project Demo
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