Tower Attack: Shaders

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About this project

Developed as part of a third-year Bachelor's program shader study project at Gaming Campus, Tower Attack demonstrates advanced material creation and visual effects capabilities in Unreal Engine 5. This collaborative project, completed by a team of four students, serves as a technical showcase for various shader programming techniques and environmental effects. Visual Technical Features: - Advanced Material Systems: - Custom normal map implementation for realistic surface deformation - Dynamic cracking effect shaders with procedural animations - Interactive material instances with parameter-driven variations - Custom texture mapping techniques for enhanced surface detail - Environmental Effects: - Dreamlike atmosphere creation through advanced lighting techniques - Custom skybox implementation with dynamic time of day - Sophisticated post-process effects for enhanced visual quality - Niagara particle systems for dynamic visual feedback - Technical Shader Implementation: - Material function library for reusable shader components - Dynamic texture generation and manipulation Gameplay Elements: - Tower defense mechanics in a visually rich environment - Strategic enemy wave management

Finished at

2/16/2024

Last Updated

2/16/2024

Project Demo

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