Dungeon Explorer
unityc#2daistate-machinebehavior-treepixel-artdungeon-crawlertop-down-shooteracademic-project
About this project
Developed as part of the AI courses in the third year at Gaming Campus, Dungeon Explorer demonstrates practical applications of artificial intelligence in game development. This top-down 2D shooter combines pixel art aesthetics with sophisticated enemy behavior systems.
AI Implementation:
- Finite State Machine (FSM) for basic enemy types
- Advanced Behavior Trees for complex enemy patterns
Visual Design:
- Dynamic lighting system with torch effects
- Pixel art visual style
- Particle effects for combat feedback
- Mood-setting environmental details
Gameplay Elements:
- Two carefully designed levels with increasing complexity
- Strategic combat requiring player skill and tactics
- Boss battle featuring complex AI patterns
- Health and resource management
This project demonstrates the practical application of AI concepts in game development, combining engaging gameplay with sophisticated enemy behaviors to create a challenging dungeon exploration experience.
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