Dungeon Explorer
unityc#
About this project
Developed as part of the AI courses in the third year at Gaming Campus, Dungeon Explorer demonstrates practical applications of artificial intelligence in game development. This top-down 2D shooter combines pixel art aesthetics with sophisticated enemy behavior systems.
AI Implementation:
- Finite State Machine (FSM) for basic enemy types
- Advanced Behavior Trees for complex enemy patterns
Visual Design:
- Dynamic lighting system with torch effects
- Pixel art visual style
- Particle effects for combat feedback
- Mood-setting environmental details
Gameplay Elements:
- Two carefully designed levels with increasing complexity
- Strategic combat requiring player skill and tactics
- Boss battle featuring complex AI patterns
- Health and resource management
This project demonstrates the practical application of AI concepts in game development, combining engaging gameplay with sophisticated enemy behaviors to create a challenging dungeon exploration experience.
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