Dungeon Explorer

unityc#

About this project

Developed as part of the AI courses in the third year at Gaming Campus, Dungeon Explorer demonstrates practical applications of artificial intelligence in game development. This top-down 2D shooter combines pixel art aesthetics with sophisticated enemy behavior systems. AI Implementation: - Finite State Machine (FSM) for basic enemy types - Advanced Behavior Trees for complex enemy patterns Visual Design: - Dynamic lighting system with torch effects - Pixel art visual style - Particle effects for combat feedback - Mood-setting environmental details Gameplay Elements: - Two carefully designed levels with increasing complexity - Strategic combat requiring player skill and tactics - Boss battle featuring complex AI patterns - Health and resource management This project demonstrates the practical application of AI concepts in game development, combining engaging gameplay with sophisticated enemy behaviors to create a challenging dungeon exploration experience.

Finished at

12/22/2023

Last Updated

12/22/2023

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